AI Insights · Timothy · July 2025
Top 5 Slime Games on iOS in Norway: Q2 2025 Performance
Explore the performance of the top slime games on iOS in Norway during Q2 2025, featuring insights on downloads, revenue, and active users.
In the second quarter of 2025, slime games captivated iOS users in Norway. Here's a closer look at the performance of the top five slime apps, based on data from Sensor Tower.
PlaySlime: Slime Simulator Game from Slime Simulator Studio saw a gradual increase in weekly revenue, starting at approximately $264 and peaking at $348 by the end of June. Downloads fluctuated, with a noticeable rise to 148K in the final week. Weekly active users slightly declined from 2.8K to 2.7K.
Super Slime Simulator by Dramaton LTD experienced sporadic revenue, with a peak of $53 in late April. Downloads improved towards the quarter's end, reaching 99K, while active users grew from 260 to 309, indicating increased engagement.
I, Slime, a new entrant by Games Hub Hong Kong Limited, generated significant initial revenue of $494, which tapered to $78 by June's end. Downloads started strong at 225K but showed a rapid decline thereafter.
Super Big Slime: Black Hole 3D from Supercent, Inc. maintained low but consistent download numbers, peaking at 31K mid-June. Active users remained steady around 280, reflecting stable engagement.
Fluid Simulation by Pavel Dobryakov had minimal revenue, with a brief spike of $23 in May. Downloads hovered in the low double digits, while active users showed a slight increase, reaching 41 in late May.
For further insights and detailed analytics, visit Sensor Tower's platform.