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AI Insights · Timothy · July 2025

Top 5 Slime Games on iOS in Norway: Q2 2025 Performance

Explore the performance of the top slime games on iOS in Norway during Q2 2025, featuring insights on downloads, revenue, and active users.

Top 5 Slime Games on iOS in Norway: Q2 2025 Performance

In the second quarter of 2025, slime games captivated iOS users in Norway. Here's a closer look at the performance of the top five slime apps, based on data from Sensor Tower.

PlaySlime: Slime Simulator Game from Slime Simulator Studio saw a gradual increase in weekly revenue, starting at approximately $264 and peaking at $348 by the end of June. Downloads fluctuated, with a noticeable rise to 148K in the final week. Weekly active users slightly declined from 2.8K to 2.7K.

Super Slime Simulator by Dramaton LTD experienced sporadic revenue, with a peak of $53 in late April. Downloads improved towards the quarter's end, reaching 99K, while active users grew from 260 to 309, indicating increased engagement.

I, Slime, a new entrant by Games Hub Hong Kong Limited, generated significant initial revenue of $494, which tapered to $78 by June's end. Downloads started strong at 225K but showed a rapid decline thereafter.

Super Big Slime: Black Hole 3D from Supercent, Inc. maintained low but consistent download numbers, peaking at 31K mid-June. Active users remained steady around 280, reflecting stable engagement.

Fluid Simulation by Pavel Dobryakov had minimal revenue, with a brief spike of $23 in May. Downloads hovered in the low double digits, while active users showed a slight increase, reaching 41 in late May.

For further insights and detailed analytics, visit Sensor Tower's platform.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2025